31.12.07

super computers

A supercomputer is a computer that is considered, or was considered at the time of its introduction, to be at the frontline in terms of processing capacity, particularly speed of calculation. The term "Super Computing" was first used by New York World newspaper in 1929 to refer to large custom-built tabulators IBM made for Columbia University.

Hardware:

Supercomputers using custom CPUs traditionally gained their speed over conventional computers through the use of innovative designs that allow them to perform many tasks in parallel, as well as complex detail engineering. They tend to be specialized for certain types of computation, usually numerical calculations, and perform poorly at more general computing tasks. Their memory hierarchy is very carefully designed to ensure the processor is kept fed with data and instructions at all times—in fact, much of the performance difference between slower computers and supercomputers is due to the memory hierarchy. Their I/O systems tend to be designed to support high bandwidth, with latency less of an issue, because supercomputers are not used for transaction processing.

As with all highly parallel systems, Amdahl's law applies, and supercomputer designs devote great effort to eliminating software serialization, and using hardware to accelerate the remaining bottlenecks.

Processing techniques:

Vector processing techniques were first developed for supercomputers and continue to be used in specialist high-performance applications. Vector processing techniques have trickled down to the mass market in DSP architectures and SIMD processing instructions for general-purpose computers.

Modern video game consoles in particular use SIMD extensively and this is the basis for some manufacturers' claim that their game machines are themselves supercomputers. Indeed, some graphics cards have the computing power of several TeraFLOPS. The applications to which this power can be applied was limited by the special-purpose nature of early video processing. As video processing has become more sophisticated, Graphics processing units (GPUs) have evolved to become more useful as general-purpose vector processors, and an entire computer science sub-discipline has arisen to exploit this capability: General-Purpose Computing on Graphics Processing Units (GPGPU.)


Programming

The parallel architectures of supercomputers often dictate the use of special programming techniques to exploit their speed. Special-purpose Fortran compilers can often generate faster code than C or C++ compilers, so Fortran remains the language of choice for scientific programming, and hence for most programs run on supercomputers. To exploit the parallelism of supercomputers, programming environments such as PVM and MPI for loosely connected clusters and OpenMP for tightly coordinated shared memory machines are being used.


As you can easily guess super computers are all about speed when it comes to numeric
computations.


p.s.
japan is currently building a super computer that will dwarf today's fastest super
computers when it comes to speed . the speed of that computer will be
about 10 petaflops.
by the way today's fastest (blu genes) has speed of about 480 teraflops
just imagine.........

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